36 New Event(s): Wednesday May 06, 2026 - 5:51 pm

Entertainment Events

The Storyteller Squad Live Show: Parks and Rex (VIP Admission)
Sat 8:00 pm - Sat 10:00 pm 30/30 20.00

Roleplaying Game

Call of Cthulhu
Heavy Metal
Fri 8:00 pm - Sat 12:00 am 6/6 20.00
Mutants & Masterminds
A Cold Day In Midtown
Fri 11:00 am - Fri 3:00 pm 6/6 4.00
Sat 9:00 am - Sat 1:00 pm 6/6 4.00
Sun 10:00 am - Sun 2:00 pm 6/6 4.00

Seminar

Failing is Good! How Failing in Game Design Taught Me to Succeed
Fri 11:00 am - Fri 12:00 pm 50/50 0.00
From Idea to Shelf — The Publishing Path for Accessible Games
Fri 11:00 am - Fri 12:00 pm 50/50 0.00
From Pitch to Partnership: Pitching & Follow-Up
Thu 12:00 pm - Thu 1:00 pm 50/50 0.00
Level Up Your Game Creation
Thu 12:00 pm - Thu 1:00 pm 50/50 0.00
Traditional & Abstract Game Design
Sat 1:00 pm - Sat 2:00 pm 50/50 0.00

True Dungeon Adventures

Accessibility is Not a Bolt-On: Universally Designed Games
Wed 3:00 pm - Wed 4:00 pm 60/60 0.00
Iterative Design for Board Games
Wed 9:00 am - Wed 10:00 am 60/60 0.00
Licensing in Tabletop Gaming
Wed 10:00 am - Wed 11:00 am 60/60 0.00
Modeling Real-World Topics in Games
Wed 12:00 pm - Wed 1:00 pm 60/60 0.00
Redesign a Magic Card
Wed 3:00 pm - Wed 4:00 pm 60/60 0.00
The Art of Balance
Wed 10:00 am - Wed 11:00 am 60/60 0.00
This is By Design: Applying Key Insights from the Public Sphere to Games, Gamers, & Game Creators
Wed 9:00 am - Wed 10:00 am 60/60 0.00

Trade Day Events

Beyond Design: The Business of Games
Wed 2:00 pm - Wed 3:00 pm 60/60 0.00
Building the Perfect Pitch: Sell Sheets, Videos & Prototypes
Wed 11:00 am - Wed 12:00 pm 60/60 0.00
Chaos in Game Design, Two Random Opinions
Wed 12:00 pm - Wed 1:00 pm 60/60 0.00
Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Wed 4:00 pm - Wed 5:00 pm 60/60 0.00
Create Game Mechanics with more "Feel"
Wed 2:00 pm - Wed 3:00 pm 60/60 0.00
Designing Together: Collaborating with Others
Wed 3:00 pm - Wed 5:00 pm 60/60 0.00
Designing for All Ages — Prototypes, Playtests, & Practical Rules
Wed 11:00 am - Wed 12:00 pm 60/60 0.00
Development: What It Is, How to Do It, & Why It's Important
Wed 1:00 pm - Wed 2:00 pm 60/60 0.00
Integrating TTRPG Systems, Design Goals, and Player Narratives
Wed 11:00 am - Wed 12:00 pm 60/60 0.00
Intellectual Property 101 for Game Designers
Wed 9:00 am - Wed 10:00 am 60/60 0.00
Run the Rules: Get your Rulebook in Shape for Game Time
Wed 1:00 pm - Wed 2:00 pm 60/60 0.00
The Aesthetics of Chance
Fri 1:00 pm - Fri 2:00 pm 60/60 0.00
Utopia 2026 - Balancing a Game’s Core System
Wed 9:00 am - Wed 11:00 am 60/60 0.00

Workshop

Beyond the Board: Designing Games Beyond Dice & Cardboard
Sat 12:00 pm - Sat 2:00 pm 50/50 0.00
Creating Games from Great IP: How to Create Games for Fans
Fri 10:00 am - Fri 11:00 am 50/50 0.00
Iterative Design for Board Games
Sat 11:00 am - Sat 12:00 pm 50/50 0.00
Let's Fix a Contract: Publishing Agreements & Creative Contracts
Fri 10:00 am - Fri 11:00 am 60/60 0.00
Navigating Relationships in Creative Collaborations
Thu 1:00 pm - Thu 2:00 pm 50/50 0.00
Playtest Like a Rockstar! How to Run a Playtest of Your Game
Fri 2:00 pm - Fri 5:00 pm 50/50 0.00

10 Deleted Event(s): Wednesday May 06, 2026 - 5:51 pm

Roleplaying Game

Blue Rose
Bones & Flowers
Thu 12:00 pm - Thu 4:00 pm 6/6 4.00
Sat 2:00 pm - Sat 6:00 pm 6/6 4.00
Mutants & Masterminds
The Reign of Cats and Dogs
Fri 11:00 am - Fri 3:00 pm 6/6 4.00
Sun 10:00 am - Sun 2:00 pm 6/6 4.00

Seminar

Accessibility is Not a Bolt-On: Universally Designed Games
Wed 3:00 pm - Wed 4:00 pm 60/60 0.00
Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Wed 4:00 pm - Wed 5:00 pm 60/60 0.00
Licensing in Tabletop Gaming
Wed 10:00 am - Wed 11:00 am 60/60 0.00
Modeling Real-World Topics in Games
Wed 12:00 pm - Wed 1:00 pm 60/60 0.00
The Aesthetics of Chance
Fri 1:00 pm - Fri 2:00 pm 60/60 0.00

Workshop

Run the Rules: Get your Rulebook in Shape for Game Time
Wed 1:00 pm - Wed 2:00 pm 60/60 0.00