36 New Event(s): Wednesday May 06, 2026 - 5:51 pm
Entertainment Events
The Storyteller Squad Live Show: Parks and Rex (VIP Admission)
Roleplaying Game
Call of Cthulhu
Heavy Metal
Mutants & Masterminds
A Cold Day In Midtown
Seminar
Failing is Good! How Failing in Game Design Taught Me to Succeed
From Idea to Shelf — The Publishing Path for Accessible Games
From Pitch to Partnership: Pitching & Follow-Up
Level Up Your Game Creation
Traditional & Abstract Game Design
True Dungeon Adventures
Accessibility is Not a Bolt-On: Universally Designed Games
Iterative Design for Board Games
Licensing in Tabletop Gaming
Modeling Real-World Topics in Games
Redesign a Magic Card
The Art of Balance
This is By Design: Applying Key Insights from the Public Sphere to Games, Gamers, & Game Creators
Trade Day Events
Beyond Design: The Business of Games
Building the Perfect Pitch: Sell Sheets, Videos & Prototypes
Chaos in Game Design, Two Random Opinions
Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Create Game Mechanics with more "Feel"
Designing Together: Collaborating with Others
Designing for All Ages — Prototypes, Playtests, & Practical Rules
Development: What It Is, How to Do It, & Why It's Important
Integrating TTRPG Systems, Design Goals, and Player Narratives
Intellectual Property 101 for Game Designers
Run the Rules: Get your Rulebook in Shape for Game Time
The Aesthetics of Chance
Utopia 2026 - Balancing a Game’s Core System
Workshop
Beyond the Board: Designing Games Beyond Dice & Cardboard
Creating Games from Great IP: How to Create Games for Fans
Iterative Design for Board Games
Let's Fix a Contract: Publishing Agreements & Creative Contracts
Navigating Relationships in Creative Collaborations
Playtest Like a Rockstar! How to Run a Playtest of Your Game
10 Deleted Event(s): Wednesday May 06, 2026 - 5:51 pm
Roleplaying Game
Blue Rose
Bones & Flowers
Mutants & Masterminds
The Reign of Cats and Dogs
Seminar
Accessibility is Not a Bolt-On: Universally Designed Games
Connecting with Publishers: Getting Your Foot in the Door, Not in Your Mouth
Licensing in Tabletop Gaming
Modeling Real-World Topics in Games
The Aesthetics of Chance
Workshop
Run the Rules: Get your Rulebook in Shape for Game Time